Presentation (with video recording) given at the Unity Vision Summit 2016, on using OSVR to develop content that works on all VR systems independent of hardware.
Slide deck with instructions and annotated screen shots showing how to analyze your VR system and software with ETW.
The lessons of several generations of "hardware-independent" VR APIs, the current state of the art, and the careful task of "factoring" a device into interfaces.
Principles of the OSVR ClientKit API for writing a new client application or engine integration.
Principles of the OSVR PluginKit API for writing device/other plugins.
A discussion of current, future, and potential for cross-platform OSVR portability.
Video and slides of an overview of OSVR presented at the Boston VR Meetup
A general introduction into the hardware, software, and community of Open Source Virtual Reality - OSVR.
A technical presentation on the core of the OSVR software framework, particularly the design and function of the "Path Tree" concept.