The lessons of several generations of "hardware-independent" VR APIs, the current state of the art, and the careful task of "factoring" a device into interfaces.
Principles of the OSVR ClientKit API for writing a new client application or engine integration.
Principles of the OSVR PluginKit API for writing device/other plugins.
A discussion of current, future, and potential for cross-platform OSVR portability.
Video and slides of an overview of OSVR presented at the Boston VR Meetup
A general introduction into the hardware, software, and community of Open Source Virtual Reality - OSVR.
A technical presentation on the core of the OSVR software framework, particularly the design and function of the "Path Tree" concept.